Guidelines for an effective design of serious games

Authors

  • Chiara Eva Catalano CNR IMATI-Genova
  • Angelo Marco Luccini CEDEP Paris (France)
  • Michela Mortara CNR IMATI-Genova

DOI:

https://doi.org/10.17083/ijsg.v1i1.8

Keywords:

game design, learning impact, best practice

Abstract

There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact. Such recommendations are the result of an extensive survey of the current proposition of serious games in different application domains.

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Published

2014-02-03

How to Cite

Catalano, C. E., Luccini, A. M., & Mortara, M. (2014). Guidelines for an effective design of serious games. International Journal of Serious Games, 1(1). https://doi.org/10.17083/ijsg.v1i1.8

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