International Journal of Serious Games

copertinaThe IJSG publishes original papers of significant and lasting value in all areas related to design, development, deployment and assessment of digital Serious Games (SGs). The journal encourages submission of manuscripts that enhance the theoretical foundations of game-based learning and SG design, show innovative technological solutions aimed to improve teaching and learning, and/or provide user studies about deployment of SGs in educational or corporate training settings. Papers investigating business/product analysis and market penetration are welcome as well.

All papers should advance the state of the art in the relevant area. Empirical studies are strongly encouraged. Papers may be one of several types: research paper; tutorial/survey; research note/short paper; software/algorithms; addendum/corrections; datasets.

By publishing high quality scientific and technological papers, the IJSG intends to address the need for scientific and engineering methods for building games as effective learning tools. A successful application of SGs for education and training demands appropriate metrics, analytics, tools, and techniques for in-game user assessment, in order to allow meeting the educational goals, provide proper user feedback and support adaptivity. Appropriate mapping should be defined in order to support translation of pedagogical goals into compelling game experiences.

The SGJ aims at filling this gap, as the world reference scientific publication for supporting SG design and deployment.

Publisher: Serious Games Society
ISSN:  2384-8766

The second IJSG issue (May 2014), a special issue devoted to the GaLA Conf 2013 best papers, has been been published online.

Important information for authors



Guidelines for submissions

Different types of contributions may be submitted: research papers; tutorial/survey; research note/short papers; software/algorithms; addendum/corrections; datasets.  
Posted: 2013-10-10 More...

Call for papers

We are seeking original contributions that advance the state of the art in the technologies and knowledge to support development and deployment of serious games. Experimental studies are strongly encouraged.  
Posted: 2013-10-01 More...

Editorial Board


The IJSG editorial board involves 30+ professionals from leading edge academies, research centers and companies in the field of SGs, from all over the world. The board is being finalized. The current list is available here.

Posted: 2013-10-01 More...
More Announcements...

Vol 1, No 2 (2014)

Table of Contents


Editorial PDF
Alessandro De Gloria


Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. PDF
Anissa All, Elena Patricia Nunez Castellar, Jan Van Looy
An Agent Based approach to design Serious Game PDF
Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra
Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning PDF
Wim Westera, Rob Nadolski, Hans Hummel
Evaluating the usefulness of Eye Tracking in Game-based Learning PDF
Kristian Kiili, Harri Ketamo, Michael D. Kickmeier-Rust
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling PDF
Michael D. Kickmeier-Rust, Susan Bull, Gerhilde Meissl-Egghart

Serious Games Society

Creative Commons LicenseInternational Journal of Serious Games (IJSG) by Serious Games Society is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.