The IJSG publishes original papers of significant and lasting value in all areas related to design, development, deployment and assessment of digital Serious Games (SGs). The journal encourages submission of manuscripts that enhance the theoretical foundations of game-based learning and SG design, show innovative technological solutions aimed to improve teaching and learning, and/or provide user studies about deployment of SGs in educational or corporate training settings. Papers investigating business/product analysis and market penetration are welcome as well.
All papers should advance the state of the art in the relevant area. Empirical studies are strongly encouraged. Papers may be one of several types: research paper; tutorial/survey; research note/short paper; software/algorithms; addendum/corrections; datasets.
By publishing high quality scientific and technological papers, the IJSG intends to address the need for scientific and engineering methods for building games as effective learning tools. A successful application of SGs for education and training demands appropriate metrics, analytics, tools, and techniques for in-game user assessment, in order to allow meeting the educational goals, provide proper user feedback and support adaptivity. Appropriate mapping should be defined in order to support translation of pedagogical goals into compelling game experiences.
The SGJ aims at filling this gap, as the world reference scientific publication for supporting SG design and deployment.
Publisher: Serious Games Society
The third IJSG issue (July 2014) has been been published online.
Important information for authors
Vol 1, No 3 (2014)
Table of Contents
|Alessandro De Gloria|
|Serious Games to support Reflection in the HealthCare Sector|
|Lucia Pannese, Dalia Morosini|
|Learning Impact Evaluation of the serious game “Cultural Awareness – Afghanistan Pre-deployment”|
|Alessandra Barbieri, Alessandra Tesei, Agostino Bruzzone, Ion Roceanu, Daniel Beligan|
|Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games|
|Kristian J. M. Kiili, Arttu Perttula, Antero Lindstedt, Sylester Arnab, Marko Suominen|
|Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice|
|Konstantinos Chorianopoulos, Michail Giannakos|
|Player-Specific Conflict Handling Ontology|
|Charline Hondrou, Eleni Tsalapati, Amaryllis Raouzaiou, George Marandianos, Kostas Karpouzis, Stefanos Kollias|