: Call for papers

IJSG seeks original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. Experimental studies are strongly encouraged.

Papers may be one of several types: research paper; tutorial/survey; research note/short paper; software/algorithms; addendum/corrections; datasets.

Potential topics include, but are not limited to:

Serious Game design:

  • Mapping pedagogical goals, outcomes and principles into serious game mechanics
  • SG mechanics
  • Gamification design
  • Design of score and rewards
  • Realism, engagement, learning and entertainment
  • Collaboration and cooperation


  • Human-Computer Interaction (hardware, software)
  • Artificial intelligence for SGs
  • Neuro-scientific principles, experiments and applications
  • Technological support for collaborative games
  • User modeling and profiling
  • Adaptivity
  • Augmented and virtual reality
  • Support for learner performance assessment (stealth, formative, summative) 
  • Provision of feedback
  • Efficient development tools
  • Support for educators and trainers
  • Support for gamification
  • Learning analytics
  • Modeling and simulation
  • Interoperability and standards


  • User studies applying serious games in formal education
  • User studies applying serious games in training (professional, corporate and executive training, skill development and other workforce programs)
  • Case studies on developing/deploying serious games in application domains such as business, management, entrepreneurship, environment, cultural heritage, health, smart buildings, humanities, engineering, manufacturing, security, safety, ethics, etc.
  • User studies of applying serious games in the above domains, studying effectiveness for learning/training
  • Understanding how, when, with whom, for what to use SGs
  • Gamification in various application domains
  • Verification of knowledge transfer
  • Study of the long-term impact
  • Assessing personal abilities through SGs
  • Usability studies


  • Pedagogical theories and their applications in SGs
  • User modeling
  • User assessment
  • Support for educators and trainers
  • Gamification
  • Support higher-order thinking through SGs

Business and Marketplace:

  • SG market studies
  • Business models for SGs
  • Pervasive gaming
  • Mobile gaming
  • Gamification
  • Products to support SG development and deployment
  • SG knowledge and technology transfer

Guidelines for submissions