Editorial

Alessandro De Gloria

Abstract


I am proud to conclude also the fourth year of the International Journal of Serious Games with a new issue containing five excellent papers, that I will present in the following. The journal is constantly growing, thanks to the competence and the availability of a great community of authors, reviewers and readers, and this is the best basis for a proficuous new year 2018. 


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References


Atkins A., Wanick V., Wills G., Metrics Feedback Cycle: measuring and improving user en-gagement in gamified eLearning systems, The Int.l Journal of Serious Games, Vol. 4, Nr. 4, Dec. 2017. http://dx.doi.org/10.17083/ijsg.v4i4.192

Christopoulou E., and Xinogalos S., Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices, The Int.l Journal of Serious Games, Vol. 4, Nr. 4, Dec. 2017 http://dx.doi.org/10.17083/ijsg.v4i4.194

Pyae A., Joelsson T., Mika L., Smed J., Investigating Usability, Game Design, and Interaction Guidelines for Digital Game-based Exercises for Elderly, The Int.l Journal of Serious Games, Vol. 4, Nr. 4, Dec. 2017. http://dx.doi.org/10.17083/ijsg.v4i4.183

Kirginas S., Gouscos D., Exploring the impact of freeform gameplay on players’ experience: an experiment with maze games at varying levels of freedom of movement, The Int.l Journal of Serious Games, Vol. 4, Nr. 4, Dec. 2017. http://dx.doi.org/10.17083/ijsg.v4i4.175

Cowley B. U., and Bateman C., Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change, The Int.l Journal of Serious Games, Vol. 4, Nr. 4, Dec. 2017. http://dx.doi.org/10.17083/ijsg.v4i4.152




DOI: http://dx.doi.org/10.17083/ijsg.v4i4.226

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