Editorial

Alessandro De Gloria

Abstract


The third issue of the International Journal of Serious Games (IJSG) introduces a new series of articles about serious game studies. the goal is to develop and support an “engineering” approach, systemizing the studies, allowing comparative analysis and homogeneous data collection. Other scientific and technological articles are also present in the issue.

Keywords


Serious games, game studies

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References


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Pannese L., and Morosini D., “Serious Games to support Reflection in the HealthCare Sector”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.30

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Kiili K., Perttula A., Lindstedt A., Arnab S., Suominen M., “Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.23

Chorianopoulos K., and Giannakos M. N., “Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.12

Hondrou C., Tsalapati E., Raouzaiou A., Marandianos G., Karpouzis K., Kollias S., “Player-Specific Conflict Handling Ontology”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.26




DOI: http://dx.doi.org/10.17083/ijsg.v1i3.37

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