Browse Title Index

Issue Title
Vol 4, No 2 (2017) A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety Abstract   PDF
Yoones A. Sekhavat, Poorya Nomani
Vol 2, No 3 (2015) A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs) Abstract   PDF
Ioannis Doumanis, Serengul Smith
Vol 4, No 2 (2017) A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents Abstract   PDF
Kar Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida
Vol 2, No 3 (2015) A Model of Climate Policy Using Board Game Mechanics Abstract   PDF
Edward Castronova, Isaac Knowles
Vol 3, No 3 (2016) A Model-driven Framework for Educational Game Design Abstract   PDF
Bill Roungas
Vol 2, No 4 (2015) A Technique for Mapping Mathematics Content to Game Design Abstract   PDF
Vani Kalloo, Permanand Mohan, Dr. Kinshuk
Vol 4, No 3 (2017) Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience Abstract   PDF
Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili
Vol 3, No 1 (2016) Accurate Complex Systems Design: Integrating Serious Games with Petri Nets Abstract   PDF
Kirsten Sinclair, Daniel Livingstone
Vol 1, No 2 (2014) An Agent Based approach to design Serious Game Abstract   PDF
Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra
Vol 2, No 2 (2015) An Emotional Engine for Behavior Simulators Abstract   PDF
Santiago García Carbajal, Fabio Polimeni, Jose Luís Múgica
Vol 1, No 4 (2014) Assessing 3D Virtual World Disaster Training Through Adult Learning Theory Abstract   PDF
Lee Taylor-Nelms, Valerie Hill
Vol 3, No 1 (2016) Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing Abstract   PDF
Costas Boletsis, Simon McCallum
Vol 3, No 2 (2016) Business Management Simulations – a detailed industry analysis as well as recommendations for the future Abstract   PDF
Michael Batko
Vol 1, No 1 (2014) Business models for Serious Games developers - transition from a product centric to a service centric approach. Abstract   PDF
Jannicke Baalsrud Hauge, Stefan Wiesner, Rosa Garcia Sanchez, Poul Kyvsgaard Hansen, Giusy Fiucci, Michel Rudnianski, Jon Arambarri Basanez
Vol 1, No 2 (2014) Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling Abstract   PDF
Michael D. Kickmeier-Rust, Susan Bull, Gerhilde Meissl-Egghart
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