Browse Title Index

Issue Title
Vol 4, No 3 (2017) Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion Abstract   PDF
Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri
Vol 4, No 1 (2017) Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games Abstract   PDF
Nicholas Lytle, Mark Floryan, David Amin
Vol 4, No 4 (2017) Exploring the impact of freeform gameplay on players’ experience: an experiment with maze games at varying levels of freedom of movement Abstract   PDF
Sotiris Kirginas, Dimitris Gouscos
Vol 3, No 3 (2016) Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust. Abstract   PDF
Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia Dimaraki, Petros Daras
Vol 3, No 1 (2016) Factors driving and influencing the development of serious games Abstract   PDF
Louise Møller, Poul Kyvsgaard Hansen
Vol 1, No 3 (2014) Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games Abstract   PDF
Kristian J. M. Kiili, Arttu Perttula, Antero Lindstedt, Sylester Arnab, Marko Suominen
Vol 4, No 1 (2017) Flow experience in game based learning – a systematic literature review Abstract   PDF
Arttu Perttula, Kristian Kiili, Antero Lindstedt, Pauliina Tuomi
Vol 2, No 4 (2015) Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard Abstract   PDF
Ursula Fischer, Korbinian Moeller, Stefan Huber, Ulrike Cress, Hans-Christoph Nuerk
Vol 3, No 1 (2016) Game Based Cyber Security Training: are Serious Games suitable for cyber security training? Abstract   PDF
Maurice Hendrix, Ali Al-Sherbaz, Victoria Bloom
Vol 2, No 1 (2015) Game elements improve performance in a working memory training task Abstract   PDF
Manuel Ninaus, Gonçalo Pereira, René Stefitz, Rui Prada, Ana Paiva, Christa Neuper, Guilherme Wood
Vol 1, No 4 (2014) Game-based Training of Listening Skills: The Effects of Degraded Communications Abstract   PDF
Clint Bowers, Talib Hussain, Katelyn Procci
Vol 2, No 2 (2015) Games are motivating, aren´t they? Disputing the arguments for digital game-based learning Abstract   PDF
Wim Westera
Vol 1, No 1 (2014) Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom Abstract   PDF
Michael D. Kickmeier-Rust, Eva C. Hillemann, Dietrich Albert
Vol 4, No 4 (2017) Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change Abstract   PDF
Benjamin Ultan Cowley, Chris Bateman
Vol 4, No 2 (2017) Guest Editorial Abstract   PDF
Jannicke Baalsrud Hauge
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