Browse Title Index

Issue Title
Vol 4, No 2 (2017) Interpreting Data of Serious Games for Health using Decision Support Systems Abstract   PDF
Konrad Peters, Fares Kayali, Marisa Silbernagl, Anita Lawitschka, Helmut Hlavacs
Vol 1, No 4 (2014) Investigating the Potential market of a Serious Game for Training of Alzheimer’s Caregivers in a Northern Spain region Abstract   PDF
Jon Arambarri, Isabel De La Torre-Díez, Miguel Lopez Coronado, Itziar Alvarez
Vol 3, No 2 (2016) Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality Abstract   PDF
Jussi Okkonen, Sumita Sharma, Roope Raisamo, Markku Turunen
Vol 2, No 1 (2015) Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods Abstract   PDF
Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno Ger, Theodore Lim, Angel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano
Vol 1, No 3 (2014) Learning Impact Evaluation of the serious game “Cultural Awareness – Afghanistan Pre-deployment” Abstract   PDF
Alessandra Barbieri, Alessandra Tesei, Agostino Bruzzone, Ion Roceanu, Daniel Beligan
Vol 2, No 4 (2015) Mathematics learning opportunities when playing a Tower Defense Game Abstract   PDF
Aura Hernàndez-Sabaté, Meritxell Joanpere, Núria Gorgorió, Lluís Albarracín
Vol 1, No 2 (2014) Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. Abstract   PDF
Anissa All, Elena Patricia Nunez Castellar, Jan Van Looy
Vol 2, No 2 (2015) Measuring Effectiveness of Persuasive Games Using an Informative Control Condition Abstract   PDF
Mara Soekarjo, Herre van Oostendorp
Vol 1, No 4 (2014) Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games? Abstract   PDF
Shujie Deng, Julie A. Kirkby, Jian Chang, Jian Jun Zhang
Vol 2, No 3 (2015) Natural Language Processing in Serious Games: A state of the art. Abstract   PDF
Davide Picca, Dominique Jaccard, Gérald Eberlé
Vol 2, No 2 (2015) Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms Abstract   PDF
Sylvie Barma, Sylvie Daniel, Nathalie Bacon, Marie-Andrée Gingras, Mathieu Fortin
Vol 3, No 2 (2016) On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs Abstract   PDF
Avo Schönbohm, Alexandra Jülich
Vol 2, No 2 (2015) One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD Abstract   PDF
Michael Bennett Casale, Aubyn Stahmer, Asim Mittal, Christina Whalen, Jovy Quiocho, Sarah Vejnoska
Vol 4, No 1 (2017) Patients’ follow-up using biomechanical analysis of rehabilitation exercises Abstract   PDF
Bruno Bonnechère, Bart Jansen, Lubos Omelina, Victor Sholukha, Serge Van Sint Jan
Vol 4, No 2 (2017) People with Disabilities Leading the Design of Serious Games and Virtual Worlds. Abstract   PDF
Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman
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