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Issue Title
 
Vol 2, No 2 (2015) Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms Abstract   PDF
Sylvie Barma, Sylvie Daniel, Nathalie Bacon, Marie-Andrée Gingras, Mathieu Fortin
 
Vol 3, No 2 (2016) On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs Abstract   PDF
Avo Schönbohm, Alexandra Jülich
 
Vol 2, No 2 (2015) One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD Abstract   PDF
Michael Bennett Casale, Aubyn Stahmer, Asim Mittal, Christina Whalen, Jovy Quiocho, Sarah Vejnoska
 
Vol 4, No 4 (2017) Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices Abstract   PDF
Eleftheria Christopoulou, Stelios Xinogalos
 
Vol 4, No 1 (2017) Patients’ follow-up using biomechanical analysis of rehabilitation exercises Abstract   PDF
Bruno Bonnechère, Bart Jansen, Lubos Omelina, Victor Sholukha, Serge Van Sint Jan
 
Vol 4, No 2 (2017) People with Disabilities Leading the Design of Serious Games and Virtual Worlds. Abstract   PDF
Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman
 
Vol 3, No 4 (2016) Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects Abstract   PDF
Marierose van Dooren, Valentijn Visch, Renske Spijkerman, Richard Goossens, Vincent Hendriks
 
Vol 4, No 1 (2017) Persuasive Gaming: Identifying the different types of persuasion through games Abstract   PDF
Teresa de la Hera Conde-Pumpido
 
Vol 3, No 4 (2016) Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior Abstract   PDF
Niko Vegt, Valentijn Visch, Arnold Vermeeren, Huib de Ridder
 
Vol 1, No 3 (2014) Player-Specific Conflict Handling Ontology Abstract   PDF
Charline Hondrou, Eleni Tsalapati, Amaryllis Raouzaiou, George Marandianos, Kostas Karpouzis, Stefanos Kollias
 
Vol 4, No 2 (2017) Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF) Abstract   PDF
Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana Andreea Stefan
 
Vol 4, No 2 (2017) Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey Abstract   PDF
Werner Gaisbauer, Helmut Hlavacs
 
Vol 4, No 1 (2017) Serious Games are a Serious Tool for Team Research Abstract   PDF
Michael D. Coovert, Jennifer Winner, Winston Bennett, David J. Howard
 
Vol 1, No 1 (2014) Serious Games for education and training Abstract   PDF
Alessandro De Gloria, Francesco Bellotti, Riccardo Berta
 
Vol 2, No 1 (2015) Serious Games for Mobile Devices: the InTouch Project Case Study Abstract   PDF
Alfredo Imbellone, Brunella Botte, Carlo Maria Medaglia
 
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