Simulation-based Serious Games for Science Education and teacher assessment

  • Seungho Baek Korea University
  • Ji-Young Park Korea University
  • JungHyun Han Korea University
Keywords: serious games, simulation, science education

Abstract

This paper presents serious games developed for the science subject in elementary and middle schools, specifically on the three topics of “Force and Motion,” “State Change of Water,” and “Earth and Moon.” The PC game “Force and Motion” implemented frictional/gravitational/magnetic force simulations, in the mobile game “State Change of Water,” particle-based fluid simulations were implemented, and in the PC- and mobile-based multi-platform game “Earth and Moon,” a solar system simulation was implemented. In order to find out the essential components for the science educational games, the components of each topic were thoroughly analyzed, and then a game-based curriculum was developed for the components classified as having high- or mid-level difficulties in both teaching and learning. Based on the curriculum, the three games were created. The games were evaluated by elementary and middle school teachers, and the evaluation results showed that simulation-based serious games are promising tools for improving learning effects in science-related subjects.

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Published
2016-09-23
How to Cite
Baek, S., Park, J.-Y., & Han, J. (2016). Simulation-based Serious Games for Science Education and teacher assessment. International Journal of Serious Games, 3(3). https://doi.org/10.17083/ijsg.v3i3.123
Section
GaLA Conf 2015 special issue

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