Game elements improve performance in a working memory training task

  • Manuel Ninaus University of Graz http://orcid.org/0000-0002-4664-8430
  • Gonçalo Pereira INESC-ID and Instituto Superior Técnico, Universidade de Lisboa
  • René Stefitz University of Graz
  • Rui Prada INESC-ID and Instituto Superior Técnico, Universidade de Lisboa
  • Ana Paiva INESC-ID and Instituto Superior Técnico, Universidade de Lisboa
  • Christa Neuper University of Graz; 3Laboratory of Brain–Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Austria
  • Guilherme Wood University of Graz
Keywords: working memory, game elements, gamification, flow experience, cognitive performance

Abstract

The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely, progress bar, level indicator, and a thematic setting, in a working memory training task. We evaluated the impact of game elements on user performance and perceived state of flow when compared to a conventional version of the task. Participants interacting with game elements showed higher scores in the working memory training task than participants from a control group who completed the working memory training task without the game elements. Moreover, game elements facilitated the individuals’ performance closer to their maximum working memory capacity. Finally, the perceived flow did not differ between the two groups, which indicates that game elements can induce better performance without changing the perception of being “in the zone”, that is without an increase in anxiety or boredom. This empirical study indicates that certain game elements can improve the performance and efficiency in a working memory task by increasing users’ ability and willingness to train at their optimal performance level. 

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Published
2015-02-10
How to Cite
Ninaus, M., Pereira, G., Stefitz, R., Prada, R., Paiva, A., Neuper, C., & Wood, G. (2015). Game elements improve performance in a working memory training task. International Journal of Serious Games, 2(1). https://doi.org/10.17083/ijsg.v2i1.60
Section
GaLA Conf 2014 special issue

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