Difference in operation of Mouse and Touchscreen in older adults
Within the present study, an investigation with 50 older adults aged over 60 years was conducted. One aim of the study was to identify differences in usage of an internet platform for cognitive training with two different input devices. For this purpose, the subjects had to solve tasks on both PC and tablet computers. The success rate and the amount of time required to solve the tasks were recorded in a standardized manner. Additionally, participants were asked about the subjective advantages of both terminal devices and about their general preference. Overall, we found hardly significant differences in success rates and task-solving time. Contrary to other studies, where participants had to choose a defined target or perform a short specific task the older adults in the present study made nearly the same number of mistakes and needed almost the same time for solving the assigned tasks when using the PC and the tablet.
 Gerber E. The Benefits of and Barriers to Computer Use for Individuals Who Are Visually Impaired. J Vis Impair Blind. 2003;97(9):1–28.
 Taveira A, Choi S. Review Study of Computer Input Devices and Older Users. Int J Hum Comput Interact. 2009;25(5):455–74. http://dx.doi.org/10.1080/10447310902865040
 Segrist KA. Attitudes of Older Adults Toward a Computer Training Program. Educ Gerontol. 2004;30(7):563–71. http://dx.doi.org/10.1080/03601270490466958
 Durkin K. Videogames and young people with developmental disorders. Rev Gen Psychol. 2010;14(2):122–40. http://dx.doi.org/10.1037/a0019438
 Kato PM. Video games in health care: Closing the gap. Rev Gen Psychol. 2010;14(2):113–21. http://dx.doi.org/10.1037/a0019441
 Raessens J, (publisher). Handbook of computer game studies. First paperback ed. Cambridge, Mass.: MIT Press; 2011. 451 p.
 Forlines C, Wigdor D, Shen C, Balakrishnan R. Direct-touch vs. Mouse Input for Tabletop Displays. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems [Internet]. New York, NY, USA: ACM; 2007 [cited 7. April 2014]. S. 647–56. http://dx.doi.org/10.1145/1240624.1240726
 Nielsen J. Mouse vs. Finger as Input Device. 2012. online: http://www.nngroup.com/articles/mouse-vs-fingers-input-device/
 Holzinger A. User-Centered Interface Design for disabled and elderly people: First experiences with designing a patient communication system (PACOSY). In: Computers helping people with special needs [Internet]. Springer; 2002 [cited 8. April 2014]. S. 33–40. online: http://link.springer.com/chapter/10.1007/3-540-45491-8_8
 Häikiö J, Wallin A, Isomursu M, Ailisto H, Matinmikko T, Huomo T. Touch-based User Interface for Elderly Users. In: Proceedings of the 9th International Conference on Human Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM; 2007 [cited 7th April 2014]. S. 289–96. http://dx.doi.org/10.1145/1377999.1378021
 Neyer FJ, Felber J, Gebhardt C. Entwicklung und Validierung einer Kurzskala zur Erfassung von Technikbereitschaft. Diagnostica. 2012;58(2):87–99. http://dx.doi.org/10.1026/0012-1924/a000067
 Hassenzahl M. Hedonic, Emotional, and Experiential Perspectives on Product Quality. In: Ghaoui C, Herausgeber. Encyclopedia of Human Computer Interaction. IGI Global; 2005 [cited 13th May 2013]. S. 266–72. online: http://www.igi-global.com/chapter/hedonic-emotional-experiential-perspectives-product/13133
 Bangor A, Kortum PT, Miller JT. An empirical evaluation of the System Usability Scale. Int J Hum-Comput Interact. 2008;24(6):5774–594. http://dx.doi.org/10.1080/10447310802205776
 Zijlstra FR., Doorn L. The Construction of a Scale to Measure Perceived Effort. Technical Report. Delft University of Technology; 1985.
 Meyer S, Cohen O, Nilsen E. Device comparisons for goal-directed drawing tasks. In: Conference companion on Human factors in computing systems [Internet]. ACM; 1994 [cited 11th April 2014]. S. 251–2. http://dx.doi.org/10.1145/259963.260468
 Sears A, Shneiderman B. High precision touchscreens: design strategies and comparisons with a mouse. Int J Man-Mach Stud. 1991;34(4):593–613. http://dx.doi.org/10.1016/0020-7373(91)90037-8
 Robert PH, König A., Amieva H., Andrieu S., Bremond F., Bullock R., et. al., Recommendations for the use of Serious Games in people with Alzheimer’s Disease, related disorders and frailty. Front Aging Neurosci. 2014 [cited 9th September 2015];6. doi: http://dx.doi.org/10.3389/fnagi.2014.00054
IJSG copyright information is provided here.