Increasing Accessibility and Rethinking Representation through Redesign of Educational Games

Authors

  • Matheus Cezarotto New Mexico State University
  • Amy Smith Muise New Mexico State University
  • Pamela Martinez New Mexico State University
  • Barbara Chamberlin New Mexico State University

DOI:

https://doi.org/10.17083/t57q8h71

Keywords:

redesign process , accessibility , player needs, inclusion, Game-Based Learning , food safety

Abstract

Context: Educational gameplay can foster transformational changes, especially when learners feel games speak to their experiences. Designers create barriers for players when products don’t meet accessibility needs or when games use language, physical depictions, or characters that exclude or alienate players. Purpose: This study examines how an educational development team can use a redesign process to address the accessibility and inclusivity barriers present in an existing 12-year-old educational game. Methodology: The research follows a case study approach, detailing the redesign process carried out by the original product team. The team applied inclusive design theory to identify and revise gameplay and character elements that posed barriers to players with visual, hearing, motor, or cognitive needs. The team also worked on the game representation elements. Findings: The study highlights practical design compromises and decisions that successfully enhanced accessibility and inclusivity without compromising the game’s effectiveness. Originality: This work advances the field by providing concrete, real-world examples of applying inclusive design principles in revising a previously published educational game. Impact: The findings offer actionable guidance for other development teams seeking to create or revise educational games to support various players and needs, contributing to more equitable and engaging learning experiences.

Author Biographies

  • Matheus Cezarotto, New Mexico State University

    Matheus Cezarotto is an Assistant Professor and Educational Technology Specialist at New Mexico State University’s Innovative Media Research and Extension Department. Dr. Cezarotto coordinates the Learning Games Lab and provides instructional design expertise for the team’s educational technology products, which include learning games, animations, and virtual labs. His research centers on how these tools promote meaningful learning experiences and guide design teams to create accessible learning technology tools.

  • Amy Smith Muise, New Mexico State University

    Amy Smith Muise holds an MFA in writing and has a background in agriculture and natural resources. In the Learning Games Lab at New Mexico State University, she works with scientists, game developers, and artists to create innovative multimedia and connect educational products with audiences.

  • Pamela Martinez, New Mexico State University

    Dr. Pamela N. Martinez is an Associate Professor of Learning Technologies with New Mexico State University’s Innovative Media Research and Extension Department and its Learning Games Lab. She oversees product development for grant-funded research projects and undertakes grant writing endeavors with department faculty. Dr. Martinez has over 25 years’ experience creating educational media and games. Her professional interests include learning technologies, game-based learning, social learning, play, virtual reality, AI, and research emphasizing context-aware design practices that promote global communities.

  • Barbara Chamberlin, New Mexico State University

    Barbara Chamberlin has been developing educational games, media, and interactive programs with Extension for almost 30 years. She leads instructional design of digital tools in the department, working with the amazing programmers, artists and designers on the team and collaborating with content experts at universities throughout the United States. Her areas of research include user testing, and the processes behind developing educational media. She oversees research and development in the Learning Games Lab, and developed the game models used in design at the Lab.

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Published

2026-04-08

How to Cite

Increasing Accessibility and Rethinking Representation through Redesign of Educational Games. (2026). International Journal of Serious Games, 13(2), 95-113. https://doi.org/10.17083/t57q8h71