FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device
Keywords:Serious Games, Gesture Recognition, Virtual Interaction, Rehabilitation, Electromyography
One of the strategies used in recent years to increase the commitment and motivation of patients undergoing rehabilitation is the use of graphical systems, such as virtual environments and serious games. In addition to contributing to the motivation, these systems can simulate real life activities and provide means to measure and assess user performance. The use of natural interaction devices, originally conceived for the game market, has allowed the development of low cost and minimally invasive rehabilitation systems. With the advent of natural interaction devices based on electromyography, the user's electromyographic data can also be used to build these systems. This paper shows the development of a serious game focused on aiding the rehabilitation process of patients with hand motor problems, targeting to solve problems related to cost, adaptability and patient motivation in this type of application. The game uses an electromyography device to recognize the gestures being performed by the user. A gesture recognition system was developed to detect new gestures, complementing the device's own recognition system, which is responsible for interpreting the signals. An initial evaluation of the game was conducted with professional physiotherapists.
How to Cite
Copyright (c) 2019 Thiago V. V. Batista, Liliane dos Santos Machado, Ana Maria Gondim Valença, Ronei Marcos de Moraes
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
IJSG copyright information is provided here.