Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education

Authors

  • Maksims Kornevs KTH Royal Institute of Technology
  • Harsha Krishna KTH Royal Institute of Technology
  • Ibrahim Orhan KTH Royal Institute of Technology

DOI:

https://doi.org/10.17083/ijsg.v10i1.542

Keywords:

Education games, Digital Education, Engineering studies

Abstract

Teaching is changing with increasing emphasis on teaching digitally to enable remote learning. While it gives more opportunities to engage students, it also makes it harder to learn professional skills, which is especially important for the engineering field. One problem might be the lack of professional tools for the digital education of engineers. The purpose of this work is to assess the feasibility of creating digital educational games by shaping professional tools themselves as games for post-secondary education, and to develop a framework for such a process. This article demonstrates a case for applying the proposed framework to develop a game for a communication network course using a computer network simulator. The findings of this work highlight the need to create such games in higher education based on professional tools.

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Published

2023-03-31

Issue

Section

Articles

How to Cite

Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education. (2023). International Journal of Serious Games, 10(1), 39-52. https://doi.org/10.17083/ijsg.v10i1.542

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