Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?. International Journal of Serious Games, [S. l.], v. 6, n. 3, p. 5–21, 2019. DOI: 10.17083/ijsg.v6i3.299. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/299.. Acesso em: 17 jul. 2024.