Can digital games serve as potential intervention or suicide risk?. International Journal of Serious Games, [S. l.], v. 7, n. 1, p. 127–132, 2020. DOI: 10.17083/ijsg.v7i1.303. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/303.. Acesso em: 17 jul. 2024.