Games to support disruptive technology adoption: the MUST Game use case. International Journal of Serious Games, [S. l.], v. 9, n. 2, p. 93–114, 2022. DOI: 10.17083/ijsg.v9i2.492. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/492.. Acesso em: 17 jul. 2024.