The Convergence of Gamification and Interactive Multimedia Experiences in Promoting a Culture of Recognition: A Wizeline Case Study. International Journal of Serious Games, [S. l.], v. 13, n. 2, p. 33–52, 2026. DOI: 10.17083/tnqtcm59. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/1082.. Acesso em: 1 may. 2026.