Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms. International Journal of Serious Games, [S. l.], v. 2, n. 2, 2015. DOI: 10.17083/ijsg.v2i2.66. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/66.. Acesso em: 17 jul. 2024.