CHAN, K. L.; ICHIKAWA, K.; WATASHIBA, Y.; PUTCHONG, U.; IIDA, H. A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents. International Journal of Serious Games, [S. l.], v. 4, n. 2, 2017. DOI: 10.17083/ijsg.v4i2.163. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/163. Acesso em: 26 jun. 2022.