Nano-Games for Cultural Venues: the HEAL game. International Journal of Serious Games, [S. l.], v. 7, n. 2, p. 3–25, 2020. DOI: 10.17083/ijsg.v7i2.344. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/344.. Acesso em: 16 jul. 2024.