LEE, W.-H.; SHIM, H.-M. .; KIM, H.-G. . Effect of Game-based Learning using Live Streaming on Learners’ Interest, Immersion, Satisfaction, and Instructors’ Perception. International Journal of Serious Games, [S. l.], v. 9, n. 2, p. 3–26, 2022. DOI: 10.17083/ijsg.v9i2.457. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/457. Acesso em: 26 jun. 2022.