DE ROSA, F.; STRODE, C. Games to support disruptive technology adoption: the MUST Game use case. International Journal of Serious Games, [S. l.], v. 9, n. 2, p. 93–114, 2022. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/492. Acesso em: 26 jun. 2022.