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  1. Home /
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  3. Vol. 7 No. 4 (2020)

Vol. 7 No. 4 (2020)

Published: 2020-12-04

Editorial

  • Editorial, Vol. 7, No. 4

    Alessandro De Gloria
    1 - 2
    • PDF

Articles

  • A Fundamental Study for Gamification Design: Exploring Learning Tendencies’ Effects

    Nadja Zaric, Vlatko Lukarov, Ulrik Schroder
    3 - 25
    • PDF
  • Exploring tactical choices and game design outcomes in a simple wargame ‘Take that Hill’ by a systematic approach using experimental design.

    Mark Flanagan, Adrian Northey, Ian Robinson
    27 - 50
    • PDF
  • Scenario smells: signalling potential problems in dialogue scenarios in a serious game

    Timo Overbeek, Raja Lala, Johan Jeuring
    51 - 73
    • PDF
  • Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

    George Kalmpourtzis, Margarida Romero
    75 - 88
    • PDF
  • Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?

    Ju-May Wen, Hai Dung Do, Eric Zhi-Feng Liu , Chun-Hung Lin, Shihping Kevin Huang
    89 - 104
    • PDF

Communications

  • Designing a Virtual World to Mirror the Real Challenges of Life as an Amputee

    Sandra Winkler, John Kairalla, Ann Ludwig, Chris Fowler
    105 - 110
    • PDF

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