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Vol. 11 No. 3 (2024)
Vol. 11 No. 3 (2024)
Published:
2024-08-31
Editorial
Editorial, Vol. 11, No. 3
Francesco Bellotti
1 - 2
PDF
Articles
Serious game for cognitive assessment. Validation of a psychometric embedded test
Jorge Quimbaya, Alejandra Herrera, Cesar Mejia
3 - 18
PDF
Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking
Sukirman Sukirman, Laili Farhana Md Ibharim, Che Soh Said, Budi Murtiyasa
19 - 43
PDF
Impact of a cognitive training on reading of 6-year-old children
Claudia Reina-Reina, Eneko Antón, Jon Andoni Du´ñabeitia
45 - 69
PDF
Effects of Meaningful Choices in Serious Games for Meaningful Learning
Yan Wong, Theo Bothma, Annique Smith
71 - 87
PDF
The emergence of collaboration in serious games
An exploratory study
Håvard Almås, Fay Giæver
89 - 108
PDF
Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance
Andrew Seyderhelm, Professor Karen L. Blackmore
109 - 133
PDF
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