A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety. International Journal of Serious Games, [S. l.], v. 4, n. 2, 2017. DOI: 10.17083/ijsg.v4i2.154. Disponível em: https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/154. Acesso em: 9 may. 2026.