Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator.
International Journal of Serious Games,
[S. l.], v. 9, n. 2, p. 63–77, 2022.
DOI: 10.17083/ijsg.v9i2.493. Disponível em: https://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/493.. Acesso em: 1 apr. 2025.