Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion

  • Laura Freina National Research Council – Institute for Educational Technologies http://orcid.org/0000-0003-1202-087X
  • Rosa Bottino National Research Council – Institute for Educational Technologies
  • Mauro Tavella National Research Council – Institute for Educational Technologies
  • Carlo Chiorri University of Genova – DISFOR
Keywords: Spatial Perspective Taking, Virtual Reality, Immersion, Spatial Reasoning

Abstract

The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.

Author Biography

Rosa Bottino, National Research Council – Institute for Educational Technologies
Director of the Institute for Educational Technologies

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Published
2017-09-25
How to Cite
Freina, L., Bottino, R., Tavella, M., & Chiorri, C. (2017). Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion. International Journal of Serious Games, 4(3). https://doi.org/10.17083/ijsg.v4i3.178
Section
Gala Conf 2016 Special Issue

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