Guest Editorial

Jannicke Baalsrud Hauge

Abstract


This special issue presents five papers bringing new insights into the field of accessibility and serious games. This is a special issue from the workshops and the doctorial consortium from the 15th International Conference on Entertainment Computing 2016 hosted by professor Helmut Hlavacs at the University in Vienna, Austria (https://icec2016.cs.univie.ac.at/index.php?item=home).


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References


Gaisbauer, W., Hlavacs, H. (2017) Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.161

Söbke, H. , Baalsrud Hauge, J.M.; Stefan, I.A.(2017) Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey The Int.l Journal of Serious Games Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.182

Peters, K. et al (2017) A proposed framework for the collection of health-related data from Se-rious Games and Apps The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.162

Chan, K-L. et al. (2017) A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/ 10.17083/ijsg.v4i2.163

Politis,Y.;Robb,N.; Yakkundi, A.; Dillenburger,K.; Herbertson,N.;, Charlesworth, B.; Goodman, L. (2017) People with Disabilities Leading the Design of Serious Games and Virtual Worlds; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/ 10.17083/ijsg.v4i2.160




DOI: http://dx.doi.org/10.17083/ijsg.v4i2.187

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