Guest editorial

Rosa Maria Bottino, Johan Jeuring

Abstract


This special issue of the International Journal of Serious Games (IJSG) collects some of the best papers presented at the Games and Learning Alliance Conference (GaLA Conf), that was held in Utrecht, December 5th-7th 2016. The conference was organized by the Serious Games Society and the Center for Game Research at Utrecht University. 


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References


Kafai, Y. B., & Burke, Q., Steinkuehler, C. Connected gaming: What making video games can tell us about learning and literacy, 2017, Cambridge, MA: MIT Press.

Kafai, Y. B. Connected Gaming: An Inclusive Perspective for Serious Gaming, The International Journal of Serious Games, Vol. 4, Nr. 3, September 2017 http://dx.doi.org/10.17083/ijsg.v4i3.174

Ninaus M., Moeller K., McMullen, J., Kiili, K., Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience, The International Journal of Serious Games, Vol. 4, Nr. 3, September 2017 http://dx.doi.org/10.17083/ijsg.v4i3.176

Freina, L., Bottino, R., Tavella, M., Chiorri, C.,Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion, The International Journal of Serious Games, Vol. 4, Nr. 3, September 2017 http://dx.doi.org/10.17083/ijsg.v4i3.178

Kober, S.E., Reichert, J. L., Schweiger, D., Neuper, C., Wood, G., Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly, The International Journal of Serious Games, Vol. 4, Nr. 3, September 2017 http://dx.doi.org/10.17083/ijsg.v4i3.167

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Nyamsuren E., Bahreini, K., Prada, R., Hollins, P,. Moreno, P., The RAGE Game Software Components Repository Supporting Applied Game Development, The International Journal of Serious Games, Vol. 4, Nr. 3, September 2017 http://dx.doi.org/10.17083/ijsg.v1i4.47

Clarke, S., Peel, D. J., Arnab S., Morini, L., Keegan, H., Wood, O. escapED: A Framework for Creating Educational Escape Rooms and Interactive Games For Higher/Further Education., The International Journal of Serious Games, Vol. 4, Nr. 3, September 2017 http://dx.doi.org/ 10.17083/ijsg.v4i3.180




DOI: http://dx.doi.org/10.17083/ijsg.v4i3.215

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