Comparing Voluntary and Mandatory Gameplay

  • Esther Kuindersma Netherlands Aerospace Centre (NLR)
  • Jelke van der Pal Netherlands Aerospace Centre (NLR)
  • Jaap van den Herik Leiden Institute of Advanced Computer Science, Leiden University
  • Aske Plaat Leiden Institute of Advanced Computer Science, Leiden University
Keywords: serious games · effectiveness · learning effect · mandatory play

Abstract

Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually mandatory. The article describes the outcomes of two experiments on the impact of voluntariness on the learning effect and enjoyment of a serious game. In the first experiment freedom of choosing to play a serious game was studied, with participants who had volunteered to participate. The results suggested that, contrary to the opinion of many game designers, being required to play a serious game does not automatically take the fun out of the game. The second experiment had voluntary participants and mandatory participants, who had to participate as part of a homework assignment. The outcomes show that mandatory participants enjoyed the game as much as the voluntary participants, even if they had to play the game for a minimum required time. These studies indicate that mandatory gameplay does not reduce enjoyment and learning effect.

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Published
2016-09-23
How to Cite
Kuindersma, E., van der Pal, J., van den Herik, J., & Plaat, A. (2016). Comparing Voluntary and Mandatory Gameplay. International Journal of Serious Games, 3(3). https://doi.org/10.17083/ijsg.v3i3.133
Section
GaLA Conf 2015 special issue

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