The Play Your Process Method for Business Process-Based Digital Game Design


  • Tadeu Moreira de Classe Federal University of State of Rio de Janeiro (UNIRIO)
  • Renata Mendes De Araujo Sociedade Brasileira de Computação
  • Geraldo Bonorino Xexéo Universidade Federal do Rio de Janeiro
  • Sean Siqueira Universidade Federal do Estado do Rio de Janeiro



Digital Game Design, Business Process, Business Process Model, Game Design Method, Business process-based digital games, Play Your Process


Serious games have been understood as a useful tool to engage, educate and train individuals in many areas. They are also suitable for the business processes management area where it is expected that business-process-based digital games can bring together players (process actors) to better understand and learn organizational business processes. This paper presents a game design method for the development of serious games which aims to provide business process understanding to players, as well as to allow them to reflect on process challenges and difficulties. The design of serious business process games requires game designers to have business process modeling skills and instructions on how to represent business process elements in the game context. This research was conducted using the Design Science Research Methodology, and addresses the challenge of providing a method for the design of serious business process games. The method receives business process models as input and comprises steps to (i) map business process elements into game design elements, game design and development, and (ii) evaluate games with game designers, process actors, and game players. In order to validate the method, a set of games was built and evaluated with players. The designed games were evaluated as to adequate quality, although fun and entertainment can still be improved, and players´ understanding regarding process increase after games are played







How to Cite

The Play Your Process Method for Business Process-Based Digital Game Design. (2019). International Journal of Serious Games, 6(1), 27-48.

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