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  1. Home /
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  3. Vol. 6 No. 1 (2019)

Vol. 6 No. 1 (2019)

Published: 2019-03-20

Editorial

  • Editorial, Vol. 6, No. 1

    Alessandro De Gloria
    1 - 2
    • PDF

Articles

  • An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes Mechanics, mental mediators and outcomes

    Miralem Helmefalk
    3-26
    • PDF
  • The Play Your Process Method for Business Process-Based Digital Game Design

    Tadeu Moreira de Classe, Renata Mendes De Araujo, Geraldo Bonorino Xexéo, Sean Siqueira
    27-48
    • PDF
  • May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform

    Alessandra Antonaci, Roland Klemke, Kim Dirkx, Marcus Specht
    49-70
    • PDF
  • Lessons learned from implementing project management games

    David Rumeser, Margaret Emsley
    71 - 92
    • PDF
  • Applying constrained virtual environments to serious games for heritage

    Laurence Hanes, Robert Stone
    93 - 116
    • PDF

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Language

  • English
Creative Commons LicenseThe International Journal of Serious Games (IJSG) by Serious Games Society is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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