I am pleased to introduce the first issue of the second year of the IJSG presenting the special issue dedicated to the Games and Learning Alliance Conference (GaLA Conf), that was held in Bucharest in July 2014. The best conference papers were selected and invited for an extended version – with at least one third unpublished content - to be submitted in the regular IJSG evaluation process. In the end of the flow, I am proud to present four papers dealing with learning analytics, user studies for assessing effectiveness of SGs and of their components, and integration of game-based learning in curricula. The issue includes as well one regular paper and a communication for a special issue on mathematics learning games.
Imbellone, A., Botte, B., Medaglia, C. M., Serious Games for Mobile Devices: the InTouch Project Case Study, The International Journal of Serious Games, Vol. 2, Nr. 1, January 2015. http://dx.doi.org/10.17083/ijsg.v2i1.41
Baalsrud Hauge, J., Stanescu, I., Arnab, S., Moreno Ger, P., Lim, T., Serrano-Laguna, A., Lameras, P., Hendrix, M., Kiili, K., Ninaus, M., de Freitas, S., Mazzetti, A., Dahlbom, A., Degano, C., Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods, The International Journal of Serious Games, Vol. 2, Nr. 1, January 2015. http://dx.doi.org/10.17083/ijsg.v2i1.38
Romero, M., Barma, S., Teaching pre-service teachers to integrate Serious Games in the primary education curriculum, The International Journal of Serious Games, Vol. 2, Nr. 1, January 2015. http://dx.doi.org/10.17083/ijsg.v2i1.43
Petridis, P., Hadjicosta, K., Shi Guang, V., Dunwell, I., Baines, T., Bigdeli, A., Bustinza, O. F., Uren, V., State-of-the-art in Business Games, The International Journal of Serious Games, Vol. 2, Nr. 1, January 2015. http://dx.doi.org/10.17083/ijsg.v2i1.54
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