Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator. International Journal of Serious Games, [S. l.], v. 9, n. 2, p. 63–77, 2022. DOI: 10.17083/ijsg.v9i2.493. Disponível em: https://journal.seriousgamessociety.org/index.php/IJSG/article/view/493.. Acesso em: 26 dec. 2024.