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Vol. 11 No. 2 (2024)
Vol. 11 No. 2 (2024)
Published:
2024-06-26
Editorial
Editorial, Vol. 11, No. 2
Francesco Bellotti
1 - 2
PDF
Articles
A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage
Pankaj Pratap Singh, Susmita Roy , Abhijit Padun
3 - 26
PDF
BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion
Fiona Grant, Roushdat Elaheebocus
27 - 41
PDF
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies
Alireza Zandi, Yoones A. Sekhavat
43 - 63
PDF
AI-deation: When the Teacher is a Transformer in Role-Playing to create Privacy Decision Serious Games
Patrick Jost
65 - 86
PDF
Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development
Janne Tyni, Aatu Turunen, Juho Kahila, Roman Bednarik, Matti Tedre
87 - 106
PDF
Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game
Halatedzi Nedombeloni, Reolyn Heymann, Japie Greeff
107 - 131
PDF
Zermelo Game
All or None?
Luigi Bernardi
133 - 157
PDF
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Language
English