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  1. Home /
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  3. Vol. 11 No. 2 (2024)

Vol. 11 No. 2 (2024)

Published: 2024-06-26

Editorial

  • Editorial, Vol. 11, No. 2

    Francesco Bellotti
    1 - 2
    • PDF

Articles

  • A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage

    Pankaj Pratap Singh, Susmita Roy , Abhijit Padun
    3 - 26
    • PDF
  • BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion

    Fiona Grant, Roushdat Elaheebocus
    27 - 41
    • PDF
  • Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies

    Alireza Zandi, Yoones A. Sekhavat
    43 - 63
    • PDF
  • AI-deation: When the Teacher is a Transformer in Role-Playing to create Privacy Decision Serious Games

    Patrick Jost
    65 - 86
    • PDF
  • Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development

    Janne Tyni, Aatu Turunen, Juho Kahila, Roman Bednarik, Matti Tedre
    87 - 106
    • PDF
  • Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game

    Halatedzi Nedombeloni, Reolyn Heymann, Japie Greeff
    107 - 131
    • PDF
  • Zermelo Game All or None?

    Luigi Bernardi
    133 - 157
    • PDF

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