Gamified Shoulder Wheel: Enhancing Pediatric Engagement and Data Collection

Authors

  • David Infante-Sánchez Technological Institute of Morelia
  • Aikaterini Bourazeri University of Essex
  • Tatiana Cruz Lira Teletón México
  • Irving López Vázquez Teletón México
  • Esmeralda Espino Espino Teletón México
  • Pedro Eduardo Rojo Carrillo Technological Institute of Morelia
  • Andrea Joanellie Hernández Alvarado Technological Institute of Morelia

DOI:

https://doi.org/10.17083/98yp7690

Keywords:

Gamification, Pediatric Patients, Serious Games, Shoulder Wheel, Upper Limb Rehabilitation

Abstract

Shoulder wheels are commonly used in upper limb rehabilitation, yet their repetitive nature often results in low engagement, particularly among pediatric patients. This study aimed to develop a low-cost, gamified rehabilitation system by integrating a tablet-based serious game with a gyroscope-equipped shoulder wheel to guide exercise rhythm, track movement, and provide real-time visual feedback. Specifically, the study addressed two research questions: (RQ1) what are the benefits of integrating gamification into shoulder wheel therapy, and (RQ2) which clinically relevant objective measurements can be recorded during therapy. A mixed-methods feasibility study was conducted, involving three focus groups with medical professionals to iteratively inform design decisions and assess clinical relevance, followed by a pilot study with pediatric participants and clinicians that combined quantitative engagement measures with qualitative feedback to assess engagement, usability, and perceived therapeutic value. The results indicated higher engagement ratings during interactive gameplay, demonstrated the system’s ability to capture clinically relevant movement data via embedded sensors, and suggested that the system could be integrated into existing rehabilitation protocols with minimal disruption. Unlike virtual reality or wearable-based solutions, this approach retrofits familiar rehabilitation equipment with embedded tracking and serious game mechanics, offering a low-cost and scalable alternative for pediatric rehabilitation settings. Overall, the findings suggest that gamified shoulder wheel therapy has the potential to support patient motivation and enable objective performance tracking, with clinicians indicating perceived suitability particularly for children aged 8–12. These findings are preliminary and based on an exploratory, small-scale feasibility study, and further controlled and longitudinal research is required to evaluate therapeutic efficacy.

 

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Published

2026-04-08

How to Cite

Gamified Shoulder Wheel: Enhancing Pediatric Engagement and Data Collection. (2026). International Journal of Serious Games, 13(2), 115-134. https://doi.org/10.17083/98yp7690