The Impact of Executive Function Games in Moral Decision

Authors

  • Hartanto Faculty of Psychology, Universitas Gadjah Mada Jl Sosiohumaniora Bulaksumur, Caturtunggal, Depok, Sleman, Special Region of Yogyakarta, Indonesia
  • Sri Kusrohmaniah Faculty of Psychology, Universitas Gadjah Mada Jl Sosiohumaniora Bulaksumur, Caturtunggal, Depok, Sleman, Special Region of Yogyakarta, Indonesia https://orcid.org/0000-0002-1767-7718
  • Bhina Patria Faculty of Psychology, Universitas Gadjah Mada Jl Sosiohumaniora Bulaksumur, Caturtunggal, Depok, Sleman, Special Region of Yogyakarta, Indonesia https://orcid.org/0000-0003-1419-4240
  • Djoko Budiyanto Setyohadi Departement of Informatics, Atma Jaya University, Special Region of Yogyakarta, Indonesia https://orcid.org/0000-0003-0797-2083

DOI:

https://doi.org/10.17083/x0dd2228

Keywords:

serious game, executive function, dual process model, moral decision, reaction times

Abstract

According to the dual process model, moral decision making speed is influenced by cognitive sources. However, there has been a lack of studies examining moral decision reaction times across cognitive dimensions and genders using a modern approach. Unlike previous research that relied on cognitive assessments, this study employed a game-based approach. This study investigated whether inhibitory control, cognitive flexibility, and working memory games affect the reaction times of moral decisions across genders. Its purpose was to examine differences in moral decision reaction times between men and women under different executive function game conditions. A factorial mixed-design experiment was conducted, with the experimental group engaging in game-based stimulations and the control group performing a dot task comparison. A total of 61 law students participated. Our findings indicated overall no differences between groups and genders, however differences in reaction times were observed across cognitive game and gender. This study advances the state of the art by combining serious-games stimulation for executive function with timeline-presented moral stories. The finding provides a new understanding of serious game applications in both mental chronometry and moral studies within dual process framework.

Author Biographies

  • Sri Kusrohmaniah, Faculty of Psychology, Universitas Gadjah Mada Jl Sosiohumaniora Bulaksumur, Caturtunggal, Depok, Sleman, Special Region of Yogyakarta, Indonesia

    Sri Kusrohmaniah is an academic and psychologist specializing in cognitive science and psychology. She earned her undergraduate and master's degrees from the Faculty of Psychology at Universitas Gadjah Mada, Indonesia, and later obtained her Ph.D. Currently, she serves as a faculty member at the same institution.

    Her expertise spans computer perception, memory, and attention in cognitive science, as well as sensory processes, perception, and performance in psychology. Additionally, she has a strong background in biological psychology, including neuropsychology, psychopharmacology, and physiological psychology. Her research interests focus on biopsychology, cognitive and affective sciences, and human interaction technology.

    Dedicated to professional growth, Sri Kusrohmaniah actively enhances her competencies through various trainings and courses in scientific writing, network development, and neuroscience, demonstrating her commitment to advancing psychology and education

  • Bhina Patria, Faculty of Psychology, Universitas Gadjah Mada Jl Sosiohumaniora Bulaksumur, Caturtunggal, Depok, Sleman, Special Region of Yogyakarta, Indonesia

    Dr. rer. pol. Bhina Patria, S.Psi., M.A., earned her Bachelor of Psychology (S.Psi.) from Universitas Gadjah Mada. She then pursued a Master of Arts (M.A.) and a Dr. rer. pol. from the University of Kassel, Germany, specializing in Educational Psychology and Mental Processes & Behavior.

    Bhina actively conducts research in higher education studies, tracer studies, problem-based learning, writing productivity, secondary data research, and Bayesian analysis. She teaches courses in Big Data Management, Quantitative Research Methods (surveys and experiments), Quasi-Experiments, TP2T Thesis Writing, and Educational Psychology

  • Djoko Budiyanto Setyohadi, Departement of Informatics, Atma Jaya University, Special Region of Yogyakarta, Indonesia

    Djoko Budiyanto Setyohadi is a Professor at Universitas Atma Jaya Yogyakarta Indonesia School of Industrial Technology. He has some reserach projects in Data Engineering, Information System, Human Computer Interaction. Recently he has used a multidisciplinary approach in research including psychology.

Downloads

Published

2025-10-30

Issue

Section

Articles

How to Cite

The Impact of Executive Function Games in Moral Decision. (2025). International Journal of Serious Games, 12(4), 195-216. https://doi.org/10.17083/x0dd2228