Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
DOI:
https://doi.org/10.17083/ijsg.v7i4.347Keywords:
Chinese-language teaching, educational board games, game-based learning, creative-thinking-spiral teaching strategyAbstract
The purpose of this study is to compare the impacts of flashcard and board games on the learning motivation, flow experience, and learning outcomes of learners of Chinese language. The subjects of this research were 34 learners who took beginner Chinese courses. Empirical research found out that both flashcard and board games have positively significant effects on learners’ learning motivation, flow experience and learning outcomes. In which, learners in the board game group have significantly higher learning outcomes than those in the flashcards group. However, the learning motivation and flow experience of the flashcard group are significantly higher than that of the educational board game group.
Downloads
Published
Versions
- 2020-12-05 (2)
- 2020-12-04 (1)
Issue
Section
License
Copyright (c) 2020 Ju-May Wen, Hai Dung Do, Eric Zhi-Feng Liu , Chun-Hung Lin, Shihping Kevin Huang
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
IJSG copyright information is provided here.