Toward a framework for analyzing adaptive digital games' research effectiveness

Authors

  • Stefanie Vanbecelaere Itec, research group of Imec and KU Leuven
  • Febe Demedts
  • Bert Reynvoet
  • Fien Depaepe

DOI:

https://doi.org/10.17083/ijsg.v10i4.618

Keywords:

learning, effectiveness, methodologies, digital games

Abstract

Adaptive digital games for learning have been introduced as a motivating way for children to learn as they can provide instant feedback, embed the learning content in an attractive narrative, and adapt instruction according to individual needs of students. Although studies showed benefits of using adaptive digital educational games, a framework for analyzing research on the effectiveness of adaptive digital games is lacking. In this paper, we propose such a framework that accounts for a broad evaluation and is defined by (1) the learner variables that can affect effectiveness, (2) the adaptivity implemented in the tool, and (3) the learning outcomes being assessed . Next, this framework is used to describe recent intervention studies on the effectiveness of adaptive digital games in the context of K-12 education. We end with some concluding thoughts on the merits of such a framework for assessing the effectiveness of digital games and perspectives for future research.

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Published

2023-11-25

Issue

Section

GaLA Conf 2022 Special Issue

How to Cite

Toward a framework for analyzing adaptive digital games’ research effectiveness. (2023). International Journal of Serious Games, 10(4), 77-91. https://doi.org/10.17083/ijsg.v10i4.618