CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation

Authors

  • Eliana Silva University of Porto
  • Ricardo Lopes
  • Luís Paulo Reis

DOI:

https://doi.org/10.17083/ijsg.v10i4.646

Keywords:

Cognitive rehabilitation, Serious games, Social interactions, Multiplayer games, Multi-Agent Systems, Handicapping System

Abstract

Information and communication technologies, such as serious games, have contributed to addressing the gaps in cognitive rehabilitation for individuals with acquired brain injury (ABI), particularly in the context of the COVID-19 pandemic. Although there are effective software programs and games available for cognitive rehabilitation, they have certain limitations. Most current programs have difficulties to adapt to individual performance, a critical factor in promoting neuroplasticity. Additionally, these programs typically only offer single-player modes. However, patients experience difficulties in social interactions leading to social isolation. To overcome these limitations, we propose a novel platform called CogniChallenge. It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform facilitates engagement with other patients, family members, caregivers, and virtual agents that simulate human interaction. CogniChallenge consists of three games based on activities of daily life and incorporates a multi-agent game balance system. Future research endeavors will focus on evaluating the usability and gameplay experience of CogniChallenge among healthcare professionals and individuals with ABI. By proposing this innovative platform, we intend to contribute to expanding the application of serious games and their potential to solve problems and limitations in the specific field of cognitive rehabilitation.

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Published

2023-11-25

Issue

Section

Articles

How to Cite

CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation . (2023). International Journal of Serious Games, 10(4), 3-16. https://doi.org/10.17083/ijsg.v10i4.646