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  1. Home /
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  3. Vol. 3 No. 2 (2016)

Vol. 3 No. 2 (2016)

Published: 2016-06-30

Editorial

  • Editorial

    Alessandro De Gloria
    • PDF

Articles

  • Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality

    Jussi Okkonen, Sumita Sharma, Roope Raisamo, Markku Turunen
    • PDF
  • Using Digital Games to Learn Mathematics – What students think?

    Su Ting Yong, Ian Harrison, Peter Gates
    • PDF
  • Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games

    Sotiris Kirginas, Dimitris Gouscos
    • PDF
  • Business Management Simulations – a detailed industry analysis as well as recommendations for the future

    Michael Batko
    • PDF
  • On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs

    Avo Schönbohm, Alexandra Jülich
    • PDF
  • Development of an HIV Prevention Videogame: Lessons Learned

    Kimberly Hieftje, Lynn E. Fiellin, Tyra Pendergrass, Lindsay R Duncan
    • PDF

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Language

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Creative Commons LicenseThe International Journal of Serious Games (IJSG) by Serious Games Society is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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