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Vol. 5 No. 4 (2018)
Vol. 5 No. 4 (2018)
Published:
2018-12-20
Editorial
Editorial, Vol. 5, No. 4
Alessandro De Gloria
1-2
PDF
Articles
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data
Marcus Toftedahl, Per Backlund, Henrik Engström
3-22
PDF
Risk Game: Capturing impact of information quality on human belief assessment and decision making
Anne-Laure Jousselme, Giuliana Pallotta, John Locke
23-44
PDF
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
Rana Massoud, Stefan Poslad, Francesco Bellotti, Riccardo Berta, Kamyar Mehran, Alessandro De Gloria
45-62
PDF
The Players‘ Experience of Immersion in Persuasive Games
The Players‘ Experience of Immersion in Persuasive Games: A study of My Life as a Refugee and PeaceMaker
Manuela Hafner, Jeroen Jansz
63-79
PDF
Games for Cross-Cultural Training
A Game-Based Tool for Cross-Cultural Discussion: Encouraging Cultural Awareness with Board Games
Christian Nyman Gomez, Björn Berg Marklund
81-98
PDF
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