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  3. Vol. 5 No. 4 (2018)

Vol. 5 No. 4 (2018)

Published: 2018-12-20

Editorial

  • Editorial, Vol. 5, No. 4

    Alessandro De Gloria
    1-2
    • PDF

Articles

  • Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data

    Marcus Toftedahl, Per Backlund, Henrik Engström
    3-22
    • PDF
  • Risk Game: Capturing impact of information quality on human belief assessment and decision making

    Anne-Laure Jousselme, Giuliana Pallotta, John Locke
    23-44
    • PDF
  • A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games

    Rana Massoud, Stefan Poslad, Francesco Bellotti, Riccardo Berta, Kamyar Mehran, Alessandro De Gloria
    45-62
    • PDF
  • The Players‘ Experience of Immersion in Persuasive Games The Players‘ Experience of Immersion in Persuasive Games: A study of My Life as a Refugee and PeaceMaker

    Manuela Hafner, Jeroen Jansz
    63-79
    • PDF
  • Games for Cross-Cultural Training A Game-Based Tool for Cross-Cultural Discussion: Encouraging Cultural Awareness with Board Games

    Christian Nyman Gomez, Björn Berg Marklund
    81-98
    • PDF

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  • English
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