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Vol. 8 No. 2 (2021)
Vol. 8 No. 2 (2021)
Published:
2021-06-04
Editorial
Editorial. Vol. 8, Issue 2
Alessandro De Gloria
1 - 2
PDF
Articles
Serious Game Top Eleven as an Educational Tool in Sports Economics
Ioannis Afthinos, Vasileios Manasis, Thodoros-Panagiotis Chrysanthopoulos
3 - 19
PDF
A review of digital serious games for tsunami risk communication
Steven Hawthorn, Rui Jesus, Maria Ana Baptista
21 - 47
PDF
Procedural generation of problems for elementary math education
Yi Xu, Roger Smeets, Rafael Bidarra
49 - 66
PDF
Using Greenfoot as a Tool for Serious Games Programming Education and Development
Stelios Xinogalos, Margarita Maria Tryfou
67 - 86
PDF
Developing a novel psychographic-behavioral qualitative mapping method for exergames
James Smith, Matthew D Lee, Louise A Ellis, Kiran Ijaz, Kathleen Yin
87 - 107
PDF
Serious Game Design to Support Children Struggling with School Refusal
Marikken Høiseth, Ole Andreas Alsos, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen
109 - 128
PDF
Serious board games: modding existing games for collaborative ideation processes
Micael Sousa
129 - 146
PDF
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