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Vol. 10 No. 3 (2023)
Vol. 10 No. 3 (2023)
Published:
2023-09-04
Editorial
Editorial, Vol. 10, No. 3
Francesco Bellotti
1 - 2
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Articles
Serious Games and Experiential Learning: Options for Engineering Education
Ernesto Pacheco-Velazquez, Maria Soledad Ramirez Montoya, David Salinas-Navarro
3 - 21
PDF
Evaluation of an industrial case of gamification in software quality improvement
Bilge Say, Haluk Altunel, Mehmet Kosa, Mujde Koca-Atabey
23 - 42
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ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder
Heng Yew Ken, Jasy Liew Suet Yan, Mohammad Farris Iman Leong bin Abdullah, Ying Tang, Nathan Prestopnik
43 - 65
PDF
Predictors of Flow Experience and Knowledge Acquisition in a STEM Game
Jiahui Wang
67 - 82
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Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Immersive Gamification in Muhamad Khairulnizam ZainiLearning System
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, Divine Senanu Ametefe, Abdulmalik Adozuka Aliu, Aziz Caliskan
83 - 116
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