Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis

  • Jon Arambarri Virtualware
  • Isabel de la Torre Department of Signal Theory and Communications. University of Valladolid,
  • Miguel López-Coronado Department of Signal Theory and Communications. University of Valladolid,
  • Daria Druzhinenko-Silhan UMR 7367 “Dynamiques Européennes”, CNRS
Keywords: Enhancing healthy habits, Interactivity, Obesity, Serious Games

Abstract

Obesity that begins in childhood results in excess adult mortality estimated at between 50 and 80%. The medical community developed an understanding of obesity as a chronic condition that must be managed on an ongoing basis. An integrated system based on ICT, including games adapted to the age and profile of the children and youth can be the key to support them and their families in the prevention of obesity and the acquisition of healthy habits. Important societal and economic impact is foreseen from the adoption of these technologies. In this paper, Serious Games will be research to remark its potential for fostering desirable health-related behaviors through motivational reinforcement, personalized teaching approaches, and social networking as well as more effective utilization of obesity-related nutrition and lifestyle information.

Author Biography

Jon Arambarri, Virtualware

Telecommunications Engineer, MBA Executive and PhD in Project Management.

R&D and Alliances Manager at www.virtualwaregroup.com.

He combines his professional work with Independent expert and lecturer activities for Europe and America (www.funiber.org).

More than 15 years of proven experience in entrepreneurship and innovation.

His research interests combine both Telecommunication networks management and how ICT services – Multimedia, 3D Animation & Interactive Virtual Environments – do provide value added solutions to “traditional” sector – Cultural heritage, Education, Health, Climate change.

Member of the Steering Board Committee of ), the European Technology Platform where New Media Content and Networks meet (http://www.nem-initiative.org ).

Author of several scientific publications and active participant in conferences and seminars about the strategic challenges to be covered by ICT.

Further information; http://www.linkedin.com/profile/view?id=13560202&trk=nav_responsive_tab_profile  

References

[1] Rideout V, Foehr U, Roberts D. Generation M2: Media in the lives of 8-18 year-olds. Washington, DC: The Henry J. Kaiser Family Foundation; 2010.
[2] Moore ES, Rideout VJ. The online marketing of food to children: Is it just fun and games? Journal of Public Policy & Marketing. 2007;26:202-220. DOI: http://dx.doi.org/10.1509/jppm.26.2.202
[3] Vandewater EA, Cummings HM. Media use and childhood obesity. In: Calvert SL, Wilson BJ, editors. The handbook of children, media, and development. Oxford, UK: Blackwell Publishing Ltd; 2008. pp. 355-380.
[4] Tipping the balance: use of advergames to promote consumption of nutritious foods and beverages by low-income African American children. Pempek TA, Calvert SL Arch Pediatr Adolesc Med. 2009 Jul; 163(7):633-7. DOI: 10.1001/archpediatrics.2009.71
[5] Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits. Staiano AE, Calvert SL. Child Dev Perspect. 2011 Jun; 5(2):93-98. DOI: 10.1111/j.1750-8606.2011.00162.x
[6] Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming. DOI: 10.1001/archpediatrics.2011.15.
[7] Bailey BW, McInnis K Arch Pediatr Adolesc Med. 2011 Jul; 165(7):597-602.
[8] Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. Unnithan VB, Houser W, Fernhall B Int J Sports Med. 2006 Oct; 27(10):804-9. DOI: 10.1055/s-2005-872964
[9] Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits. Staiano AE, Calvert SL. Child Dev Perspect. 2011 Jun; 5(2):93-98. DOI: 10.1111/j.1750-8606.2011.00162.x
[10] Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious games for health: personalized exergames. In: Proceedings of the international conference on Multi-media. pp. 1663-1666 (2010). DOI: 10.1145/1873951.1874316
[11] Hardy, S., El Saddik, A., Göbel, S., Steinmetz, R.: Context aware serious games framework for sport and health. In: Medical Measurements and Applications Proceedings (MeMeA), 2011 IEEE International Workshop on. pp. 248 -252 (2011). DOI: 10.1109/MeMeA.2011.5966775
[12] Fitness Game for Nintendo Wii, Wii Fit Plus. http://wiiØt.com/, Accessed June 28, 2010.
[13] Konami Digital Entertainment, Inc. DanceDanceRevolution, http://www.konami.com/games/ddr/ddrwii/, Accessed 2012.
[14] Activision Publishing, Inc. : Guitar Hero. http://hub.guitarhero.com/, Accessed 2012.
[15] Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., Brown, B., Rowland, D., Benford, S., Capra, M., Hampshire, A.: Interweaving mobile games with everyday life. In: Proceedings of the SIGCHI conference on Human Factors in computing systems. pp. 417-426. CHI '06 (2006). DOI: 10.1145/1124772.1124835
[16] Stanley, K.G., Pinelle, D., Bandurka, A., McDine, D., Mandryk, R.L.: Integrating cumulative context into computer games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share. pp. 248-251 (2008). DOI: 10.1145/1496984.1497036
[17] Lmedin, S., Kurt, D., Simon, S., Alan, C.: Obeisty in children - a serious game. In: Proceedings of the 14th Central European Seminar on Computer Graphics (2010). DOI: 10.1145/1541948.1541996
[18] Berkovsky, S., Bhandari, D., Kimani, S., Colineau, N., Paris, C.: Designing games to motivate physical activity. In: Proceedings of the 4th International Conference on Persuasive Technology. pp. 37:1-37:4 (2009).
[19] Mueller, F., Agamanolis, S., Picard, R.: Exertion interfaces: sports over a distance for social bonding and fun. In: Proceedings of the SIGCHI conference on Human factors in computing systems. pp. 561-568 (2003). DOI. 10.1145/642611.642709
How to Cite
Arambarri, J., de la Torre, I., López-Coronado, M., & Druzhinenko-Silhan, D. (1). Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis. International Journal of Serious Games, 2(2). https://doi.org/10.17083/ijsg.v2i1.61
Section
Letters to the Editor

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.