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Vol. 7 No. 4 (2020)
Vol. 7 No. 4 (2020)
Published:
2020-12-04
Editorial
Editorial, Vol. 7, No. 4
Alessandro De Gloria
1 - 2
PDF
Articles
A Fundamental Study for Gamification Design: Exploring Learning Tendencies’ Effects
Nadja Zaric, Vlatko Lukarov, Ulrik Schroder
3 - 25
PDF
Exploring tactical choices and game design outcomes in a simple wargame ‘Take that Hill’ by a systematic approach using experimental design.
Ian Robinson, Adrian Northey
27 - 50
PDF
Scenario smells: signalling potential problems in dialogue scenarios in a serious game
Timo Overbeek, Raja Lala, Johan Jeuring
51 - 73
PDF
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education
George Kalmpourtzis, Margarida Romero
75 - 88
PDF
Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
Ju-May Wen, Hai Dung Do, Eric Zhi-Feng Liu , Chun-Hung Lin, Shihping Kevin Huang
89 - 104
PDF
Communications
Designing a Virtual World to Mirror the Real Challenges of Life as an Amputee
Sandra Winkler, John Kairalla, Ann Ludwig, Chris Fowler
105 - 110
PDF
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