Gamification of a Procurement Process for Professional Training of Public Servants

Authors

  • Maksims Kornevs KTH Royal Institute of Technology
  • Jannicke Baalsrud Hauge KTH Royal Institute of Technology
  • Sebastiaan Meijer KTH Royal Institute of Technology

DOI:

https://doi.org/10.17083/ijsg.v6i2.293

Keywords:

Gamification, Employees’ training, Game culture, Procurement strategies

Abstract

Implementation and training about changes in a procurement process are complex due to the complexity of the procurement process characterised by the adaptive stakeholder network and continuously changing market rules. Traditional training approaches for procurement split the process into separate steps; however, to be able to assess all training aspects, it is important to have a holistic look at procurement. This work explores how well gamification can address the complexity of the procurement process for training specialists in the road construction sector. A case study is carried out to train new business models for both experienced specialists and new employees. The steps for the development of gamification for training in procurement are shown. A comparison of results from experienced and less experienced participants is presented. The results show the relationships amongst the complexity of the real system, the gamification design and the results of gamification.

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Published

2019-06-24

Issue

Section

Special Issue on Gamification of Industrial Systems

How to Cite

Gamification of a Procurement Process for Professional Training of Public Servants. (2019). International Journal of Serious Games, 6(2), 23-37. https://doi.org/10.17083/ijsg.v6i2.293

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