OneUp: Supporting Practical and Experimental Gamification of Learning

Authors

  • Darina Dicheva Winston Salem State University
  • Keith Irwin Winston Salem State University
  • Christo Dichev Winston Salem State University

DOI:

https://doi.org/10.17083/ijsg.v5i3.236

Keywords:

Gamification of Education, Motivation, Self-Determination Theory

Abstract

Gamification of education is still evolving. It lacks systematic studies assessing its effect in different learning contexts. Creating gamified courses is still difficult, since there is a lack of sufficient understanding of how to gamify learning and appropriate software support is missing. As a response to these challenges, we developed OneUp  ? a customizable platform aimed at facilitating the process of gamifying academic courses and enabling contextual studies on educational gamification. In this paper we rationalize our approach to building OneUp and present the underlying principles and motivations guiding its design. We also describe the platform functionality which includes support for integrating game design elements in learning activities, creating dynamic problems, and visualizing student performance and progress. At the end, we present a usability study of the platform and the assessment results from an end user perspective.

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Published

2018-09-25

Issue

Section

GaLA Conf 2017 special issue

How to Cite

OneUp: Supporting Practical and Experimental Gamification of Learning. (2018). International Journal of Serious Games, 5(3), 5-21. https://doi.org/10.17083/ijsg.v5i3.236